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121. WTA - Raysere's Modified Cap Recharger - in Sell Orders [original thread]
28% capacitor recharge rate increase 3rd best cap recharger in game Ingame auction on contract in jita Starting bid: 2.6bil Buyout: 3bil Any bids in this thread will be ignored
- by Random Womble - at 2009.05.09 16:25:00
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122. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: isdisco3 Originally by: Seishi Maru funny I just checked how long takes to brign my char to use capital shield tank is a few days only. Because every decent minmatar pilot has shield tank skills. Same for missiles. ...
- by Random Womble - at 2009.05.07 14:32:00
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123. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: fuxinos 850base CPU on Naglfar oO? Ph÷nix has 875 CPU and needs to fit some more CPU intense modules... If both are shield tanked that ammount of CPU is about right the diffrence in CPU usage from low and mid slot modul...
- by Random Womble - at 2009.05.06 10:44:00
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124. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
For all those who are complaining about the extra med rather than low you dont _have_ to train shield tanking. Adding an extra low slot wont excessively boost the armor tanking varient of the nag but adding an extra med does significantly boost th...
- by Random Womble - at 2009.05.05 17:58:00
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125. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Having used stealth bombers in gangs post patch i have gone from hating them to being happy with them.
- by Random Womble - at 2009.05.05 11:31:00
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126. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Yorda Edited by: Yorda on 05/05/2009 06:05:03 Originally by: CCP Chronotis If you would buff the Projectile bonus to 10% per level I'd be really happy with the nag. Right now lasers on a nag do more than pr...
- by Random Womble - at 2009.05.05 11:26:00
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127. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
another thumbs up for the updated changes
- by Random Womble - at 2009.05.05 11:11:00
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128. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Random Womble on 05/05/2009 02:09:01 1. Copied from above: Boost Minmatar and Gallente recons (give Rapier/huginn a web strengh bonus and increase the damp bonus on Arazu/Lachesis) + pilgrim needs to be boosted 2. Faction Guns vs T...
- by Random Womble - at 2009.05.05 02:07:00
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129. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: Random Womble on 03/05/2009 16:52:49 Edit i just realised i misread the quoted post however other post still fails because it would lead to a 100% jam probability with drones eventually atleast as things stand. Originally by: ...
- by Random Womble - at 2009.05.03 16:45:00
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130. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Below is a copy and paste of my opinions and ideas from december and yes i know alot of this has been said by others just want to put my ideas out there Right now in terms of its class it is completely borked for a start its a minmatar ship but y...
- by Random Womble - at 2009.05.03 16:12:00
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131. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Cupdeez Why is this difficult? High slots 1 Siege / 3 Guns (No missiles) Med slots Leave the same Low Slots leave the same Change the power gride and CPU to put inline with the other dreads. Change the DPS to put inline ...
- by Random Womble - at 2009.05.03 16:00:00
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132. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: 5pinDizzy I still think they need to completely redo the ranges on all drones. Current system is too arbitrary. Onboard guns and utility/ewar has all different strengths and flavours and is affected by all kinds of range...
- by Random Womble - at 2009.04.30 17:19:00
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133. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: Random Womble on 30/04/2009 05:04:51 Nag needs its missing mid/low slot since the extra high slot provides no real bonus as it only serves to actually allow the split weapon system get close to competing. So far the only real positi...
- by Random Womble - at 2009.04.30 05:04:00
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134. THE NAGLFAR...stop completely ignoring this issue - in Test Server Feedback [original thread]
Originally by: Gespenst Jager Edited by: Gespenst Jager on 29/04/2009 07:44:16 Naglfar Highs: 5 Mids: 4 Lows: 7 (armor-tank is better then shield tank - it affected by slave set and dont have problem with capacitor) Launcher slots: 2 ...
- by Random Womble - at 2009.04.29 14:43:00
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135. claw & crusader - in Test Server Feedback [original thread]
Originally by: CrestoftheStars Originally by: Random Womble Originally by: tla s'hpyt ok one thing that's been bugging me for a while now is in the crusader vs the claw, the fastest ship isn't exactly the claw. While at bas...
- by Random Womble - at 2009.04.29 04:02:00
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136. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
IMHO EWar drones should have their effectiveness halved but be effected by both the drone interfacing skill and drone ship bonuses making them a tactical option for those ships at for them the expense of the majority of their DPS. However might ha...
- by Random Womble - at 2009.04.29 03:52:00
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137. claw & crusader - in Test Server Feedback [original thread]
Originally by: tla s'hpyt ok one thing that's been bugging me for a while now is in the crusader vs the claw, the fastest ship isn't exactly the claw. While at base speed the claw is faster once you fit on a mwd the difference closes to le...
- by Random Womble - at 2009.04.28 12:37:00
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138. THE NAGLFAR...stop completely ignoring this issue - in Test Server Feedback [original thread]
Below is a copy an paste of my opinions and ideas from december Right now in terms of its class it is completely borked for a start its a minmatar ship but you actually do more dps with lasers fitted than capital projectile guns when fitting a ra...
- by Random Womble - at 2009.04.28 10:29:00
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139. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Edited by: Random Womble on 11/04/2009 12:25:52 The only way to settle the COC arguement is to try it and see, and no trying it on SiSi wont be a realistic test. I can see how using TQ to test a ship may seem mad but then really thats what we ...
- by Random Womble - at 2009.04.11 12:24:00
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140. faction ships! - in Test Server Feedback [original thread]
Originally by: Alicia Ryan as i dont know every single ship ingame it is not that easy... i would suggest to change the weapon system like the sansha ships. Bs: 4x turrent/missle points with 100% dmg bonus Vindicator: 5% to large hybr...
- by Random Womble - at 2009.04.05 22:14:00
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